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Makefile | 1991-07-04 | 3.7 KB | 124 lines |
- # IBM Makefile for DKB Ray Tracing Program by David Buck and Aaron Collins
- # This file is released to the public domain.
- # Edited by <turgut@trearn.bitnet> for OS/2 usage
- #
- # Note for the IBM Version:
- # Uses system environment variable LIB for the linker's .LIB file path.
- # (Example: Set LIB=C:\LIB) if you change this the two .LNK files will also
- # need to be changed as well. The system environment variable CMODEL also
- # may be defined for the memory model of the compiler. DKBTrace requires
- # the "Large" memory model. (Example Set CMODEL=l) If you don't want to
- # use the DOS environment variables, uncomment the following two lines:
- #
- #
- # MAKE Macros and Such...
- #
-
- CMODEL =L
- LIB =d:\lib
- CC =cl
- OBJ =obj
- MACHINE_OBJ = ibm.$(OBJ)
-
- LINKER =link /EXEPACK /PACKC /FARC /STACK:12288
-
- # Uncomment for 8086/8088 instruction set usage
- #
- #CFLAGS =/A$(CMODEL) /Gmsr /FPi /H32 /c /J
-
- # Uncomment for 80186/80268 (incl. V20!) instruction set usage [/Gmsr2]
- #
- CFLAGS =/A$(CMODEL) /Gmsr2 /FPi87 /H32 /c /J /B2 C:\COMP\BINP\C2L.EXE
- # You may also need /Lp in the above line -turgut
-
- # If you have OS/2 to compile under, fix directory name and add this option
- # to CFLAGS above...
- #
- # /B2 C:\msc\c2l.exe
- #
-
- # MS's NMAKE implicit rules for making an .OBJ file from a .C file...
- #
- .c.obj :
- $(CC) $(CFLAGS) /Oaxz $*.c
-
- # The option:
- #
- # /Oaxz
- #
- # Is purported by Microsoft to produce the fastest possible code. In fact it
- # will break the RGB->HSV->RGB routines in IBM.C, if using the 8087 emulator.
- # So, for IBM.C we are using:
- #
- # /Ogiltaz
- #
- # This optimization string works for IBM.C and should then have worked for all
- # files, but, somehow, it BREAKS the compiler! (Internal compiler error C1001
- # on TEXTURE.C!!) Oh, well...
- #
-
- DKBOBJS = trace.$(OBJ) render.$(OBJ) tokenize.$(OBJ) parse.$(OBJ) \
- objects.$(OBJ) spheres.$(OBJ) quadrics.$(OBJ) lighting.$(OBJ) \
- prioq.$(OBJ) texture.$(OBJ) matrices.$(OBJ) csg.$(OBJ) \
- colour.$(OBJ) viewpnt.$(OBJ) ray.$(OBJ) planes.$(OBJ) iff.$(OBJ) \
- gif.$(OBJ) gifdecod.$(OBJ) triangle.$(OBJ) raw.$(OBJ) dump.$(OBJ) \
- targa.$(OBJ) quartics.$(OBJ) vect.$(OBJ) $(MACHINE_OBJ)
-
- # DKB-Specific Dependencies
- #
- dkb.exe : $(DKBOBJS)
- $(LINKER) @ibm.lnk
-
- trace.$(OBJ) : trace.c dkbproto.h frame.h vector.h config.h
-
- tokenize.$(OBJ) : tokenize.c dkbproto.h frame.h config.h
-
- parse.$(OBJ) : parse.c dkbproto.h frame.h config.h
-
- render.$(OBJ) : render.c dkbproto.h frame.h vector.h config.h
-
- lighting.$(OBJ) : lighting.c dkbproto.h frame.h vector.h config.h
-
- prioq.$(OBJ) : prioq.c dkbproto.h frame.h config.h
-
- texture.$(OBJ) : texture.c dkbproto.h frame.h vector.h config.h
-
- objects.$(OBJ) : objects.c dkbproto.h frame.h vector.h config.h
-
- spheres.$(OBJ) : spheres.c dkbproto.h frame.h vector.h config.h
-
- planes.$(OBJ) : planes.c dkbproto.h frame.h vector.h config.h
-
- quadrics.$(OBJ) : quadrics.c dkbproto.h frame.h vector.h config.h
-
- quartics.$(OBJ) : quartics.c dkbproto.h frame.h vector.h config.h
-
- vect.$(OBJ) : vect.c dkbproto.h frame.h config.h
-
- matrices.$(OBJ) : matrices.c dkbproto.h frame.h vector.h config.h
-
- csg.$(OBJ) : csg.c dkbproto.h frame.h vector.h config.h
-
- colour.$(OBJ) : colour.c dkbproto.h frame.h config.h
-
- viewpnt.$(OBJ) : viewpnt.c dkbproto.h frame.h vector.h config.h
-
- ray.$(OBJ) : ray.c dkbproto.h frame.h vector.h config.h
-
- iff.$(OBJ) : iff.c dkbproto.h frame.h config.h
-
- gif.$(OBJ) : gif.c dkbproto.h frame.h config.h
-
- gifdecod.$(OBJ) : gifdecod.c dkbproto.h frame.h config.h
-
- raw.$(OBJ) : raw.c dkbproto.h frame.h config.h
-
- dump.$(OBJ) : dump.c dkbproto.h frame.h config.h
-
- targa.$(OBJ) : targa.c dkbproto.h frame.h config.h
-
- triangle.$(OBJ) : triangle.c dkbproto.h frame.h vector.h config.h
-
- ibm.$(OBJ) : ibm.c dkbproto.h frame.h config.h
- $(CC) $(CFLAGS) /Ogiltaz /D__STDC__ $*.c
-